Important:
This game is very fast and contains fullscreen flashing effects. Flashes can be disabled by turning on the "reduce flash" option in the pause menu (-/enter).
The only way out
is through...
Blast your path to freedom and high scores measured in lightyears! Inspired by classic F-Zero games and Pico-8 bangers like BAS.

Features:
- Incredible speed!
- An evolving wormhole generated by multiple cross-modulating oscillators.
- Probably more control schemes than are necessary.
- The most metal soundtrack I could squeeze out of Pico-8. 🤘









Hello everyone, how are you doing? I'm trying to do something here and if you guys could help me somehow it'd be nice, I'm already grateful for your attention.
The thing is I was able to achieve the "rotation around a point" for Sprites ( in this case a circle ), but the issue is that I want to have multiple objects rotating around a point while starting at different "steps" of the rotation itself ( I'm attaching a image to explain it in more detail).

The code I'm using is the following:
MAIN.LUA
--sincos math timer=0 scr={ w=128, h=128 } opt={ spd=.5 } pix={ c=12, x=0, y=0 } cir={ timer=0, a=false, spd=.5, init=3, o=20, c=12, x=0, y=0, r=6 } function _init() cir.x=scr.w/2 cir.y=scr.h/2 pix.x=scr.w/2 pix.y=scr.h/2 end function _draw() cls(1) pset(pix.x,pix.y,pix.c) print("speed "..opt.spd) for entry in all(circles) do circ(entry.x,entry.y,entry.r,entry.c) end end function _update60() update_keys() for entry in all(circles) do entry.timer+= entry.spd/60 entry.x= pix.x+cos(entry.timer)*entry.o entry.y= pix.y-sin(entry.timer)*entry.o end if(keys.down) then opt.spd-=.1 elseif(keys.up) then opt.spd+=.1 end if(keys.right) then pix.x+=1 end if(keys.left) then pix.x-=1 end if(keys.activate) then make_circle(pix.x,pix.y,opt.spd,15,12) end if(keys.delete) then circles={} end end -- methods -- -- make_circle(x,y,s,o,c) |
UTILS.LUA
--utils circles={} function make_circle(x,y,s,o,c) local obj={ timer=0, a=false, spd=s, o=o, c=c, x=x, y=y, r=6 } add(circles,obj) end function update_keys() keys={ activate=btnp(🅾️), delete=btnp(❎), right=btn(1), down=btnp(3), left=btn(0), up=btnp(2), } end |
Thanks in advance for any help and have a good day!





This is a tiny puzzle game, where you solve most problems by pushing rocks. No pulling the rocks, please!
This game was made in order to teach myself how to finish a game. Everything made by me.
It was a really nice learning experience, especially about level design. I'm excited to finally have finished something and start working on the next thing!
It is possible to skip to any level, by entering a level code in the tutorial screen:
- What Rock? → ↑ → →
- The Pushing Begins ↓ ↓ ↑ →
- Osmosis ← → ↓ →
- Touchdown ↑ ↓ ↓ ↑
- A Big Hug ↓ ← ↑ ←




Hi! This is a remake of a clock made by Devine Lu Linvega.
Check out the original clock here!
I made it as a distraction when I was learning to code in uxn, because I felt it would look pretty cool as a screensaver on my RGB-30 (though it doesn't really work as a screensaver if the clock border is static lol)
The clock uses a date and time format described in detail here. Basically, the letter of the alphabet marks each 2-week period since the start of the year (26 letters * 2 = 52 weeks) and the 2-digit number immediately following is the day of each period. Days are then divided into a 1000 beats with a 1000 pulses each. (e.g. 500:000 is noon)

terraform
You can now make awesome Planets and discover new sights.
Using this game, wow :O
Controls and how to use
- X for a new seed
- C for the making of terrain
- Up for a better landscape
- Down for Forest
- (recommended) Up to make the forest
- left to copie the seed
- right to paste
- d for done
Share your worlds and have fun :)



A mod of MarkGamed7794's Picoris that allows you to create your own pieces. This is my first project with pico 8, a Tetris game where you can make your own pieces is something I've wanted to play for a while and very proud how it came out. I added a lot of original features and modes as well as many from Picoris 2.
I've had a lot of fun playing and creating this and problem solving to fit a lot in the cartridge, hope you enjoy!
Screenshots

Mox Wild West (WIP)
Story
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[8x8] |
The story about Mox unfolds in a small canyon enclave, where he's stuck and can't escape. The canyon has been overrun with bandits and other mysterious creatures. There are trains passing multiple times every day, but they never seem to stop in the small town, maybe he can find a clue? (wip)
Controls
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[8x8] |



Hello !!
I'm learning to code, but I quickly find myself getting sidetracked by trying to implement things I haven't seen in the games I've played yet, and ultimately, I end up wasting a lot of time starting over.
I would like to hear your thoughts on Pico-8, what has helped you progress the most? Was it blind development like I'm attempting without any prior experience? Did you follow tutorials or take courses? Did you look at the code of a game you like to try to understand and learn from it?
Specifically, if you were to start Pico-8 programming today with the hindsight you have now, how would you begin?
Thanks in advance.






I'm just getting into PICO-8, so this post is largely just me saying Hello World :)
Here's what I have to show (in the best way) for the past few days of learning how to develop in PICO-8 - tutorials have been super useful and I love what I've seen of the community so far!
x
to yap with a star effect
arrow keys
to walk
hold o + arrow
to zoom with rainbow effect
This cart uses snippets from @shy's blog post on animating sprites and @atzlochtlan's Particle Effects cart (thank you!)
💜
____ SPACE ROGUE! ____
Embark on a mission to destroy the enemy aliens!!!!!
Upgrade your ships weapons as you power up in this Space Invader/Roguelite mash-up!
How many enemies can you defeat before re-upgrading your ship?
UPDATE 1.3:
The new update for Space Rogue! adds more core mechanics to make the game be the roguelite that it is! This update adds replay value and provides a foundation for future upgrades & enemies!!!
-- NEW post run shop upgrades!!! Continue your run after your death with an upgraded ship!
- Triple shot!: Fire three bullets at once!
- Upgrade your maximum shield capacity!
- Unlock a power-up that will re-fill your shields to max level. Handy for long runs!
-- Balanced enemy spawns and added a NEW enemy type!!! (this one shoots back!)
-- New sprite for the ships bullets. Adds little more imagination than a yellow brick :)
-- New soundtrack!!! (This one has a bass line! :O)
Also changed up the coding for the way the game handles enemy collision, weapon collision, upgrade logic etc... This will make adding more upgrades & enemies in the future less of a task!
Have fun!


